![]() ![]() Pull out the battery from the upper atmo and bring it down near the fire (you're going to use this battery later). If your air supply (the starting default being 2 minutes - you only upgrade one more minute with three nodes) gives you worries, don't worry. Two of them are on the ground, and one in the air. In the fiery zero-G hallway (notice the fire adheres to the surface and not any floating fuel just like in a real space fire) Isaac needs to disable the three atmos (atmosphere generators). Once you have the quivering seed, use it as a one-shot bomb on anything you like, but only cysts count for this condition. The best thing to do is approach a ground-based cyst with a seed and kinesis-grab the seed when it pops out (using stasis on the cyst makes this task easier). ![]() Use a cyst's explosive seed to kill it (or another cyst). Catch it with TK and you have a single-use bio-explosive. Nearing a cyst will cause it to expel the seed-bomb. TK-catch a cyst's explosive seed and use it to kill the cyst (SP only).
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